Parallax wave parallax tide3/2/2024 ![]() It comes in with X counters and hits that many nonland permanents until it leaves the battlefield itself. Quarantine Field goes wide with a mana cost of. This offers a unique design and is a cool way to build on the classic card, but I don’t think it’s too good. Starting off in white is Faith Unbroken, a 4-mana O-Ring that actually enchants a creature you control, giving it +2/+2 on top of acting as a creature-only O-Ring. Those that are cheaper or stick to the 3-mana cost but give extra effects are typically the best. Some cost more but give extra or more wide-reaching effects while others cost less and have more restrictive targeting or casting costs. It’s a simple yet powerful effect that’s commonly included across Standard-legal sets to provide slower removal for Limited.Įach different O-Ring works off the base model of a 3-mana enchantment. O-Rings, which get their name from the famous Oblivion Ring, are enchantments that exile or phase a creature out until they leave the battlefield. As such, it is difficult for me to recommend a Cube size where I would run Parallax Tide.Ixalan's Binding | Illustration by Chase Stone In summation, Parallax Tide simply had too low of a power level to make it in a traditional Cube, but for Cubes where the environment is a bit more forgiving the card can do a lot of work. Furthermore, Parallax Tide is extremely poor against decks that can go under it, such as an aggressive Red or White deck paying 4 for Tide to remove lands is not the best play when facing down a ]. In addition, since the lands come back eventually, if the player isn’t able to leverage the tempo swing in a productive manner there’s nothing stopping the opponent from reasserting their board state when they get their lands back. For the Tide to do work, it needs to hit play early a mid-to-late game Tide simply does too little for 4 mana. Though Parallax Tide makes for some sweet plays, it was eventually cut due to a lack of consistency. Similarly, comboing Parallax Tide with ] essentially allows the player to restart the game with 5 lands on the battlefield, bypassing the need to play mana rocks. Of course, the way Tide is worded can also be used in different ways I’ve seen players exile their own lands in response to an opposing ], turning the opponent’s own card against them. From there, the Tide player can use this time to assemble threats, use this lull to find answers, or further tempo the opponent by bouncing whatever permanents the opponent has managed to develop giving their stunted mana base. Being able to deny the opponent 2 or more lands for several turns is devastating imagine being on turn 4 and only having 1 mana to work with. Dropping the Tide on turn 3 or earlier is a fantastic play, and with cards like these the timing of it is extremely important. Parallax Tide worked best when paired with mana accelerants, such as signets, or in a G/U deck with access to creatures like ]. Though I have long since removed that package from my list, I’ve still gained valuable insight into the Fading mechanic, and Tempo as an archetype while the card is very fun when it works, the number of times where it failed to excite was too numerous to count, and the slot was better served with a more consistent card. Tempo is a large part of Blue’s identity, and aside from bounce spells, counterspells and creatures such as ], I wanted to develop an archetype that attacks one of the key resources in the game: mana. ] is not a particularly popular Cube card, but luckily for the person who requested it for CCotD, I tested the Tide along with ] and ] as part of the Blue mana denial package, to moderate success. When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide. Remove a fade counter from Parallax Tide: Exile target land. At the beginning of your upkeep, remove a fade counter from it. Matthew Watkins' Ars Arcanum MTGO Cube Analysisįading 5 (This enchantment enters the battlefield with five fade counters on it.Limited Resources (Cube Episodes: 59, 77, 213, 313)ģ-0 winning deck archive from the XMage Cube Group ![]() In Contention (Cube Episodes: 25, 31, 36, 71) Wtwlf's MTGS article on Cube Design Philosophy The Magic Show Episode #61 "Gleaming the Cube" Simple_Man's Cube Card of the Day Archive General ResourcesĬube Organization (no longer regularly updated) "It's like drafting hyperbole." - Evan ErwinĪ Cube is a custom draft set, typically designed to showcase the "best" cards ever printed in Magic, but sometimes with other thematic restrictions.
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